In Karma Keepers, you play as a new god tasked with managing a living realm. Your job is to guide souls and keep corruption from taking over. Gather energy, grab upgrades, improve your souls, and automate your realm to max out your karma while keeping the demons at bay.

This is a Work In Progress!

I'm currently in the Alpha Demo stage. While the full vision for the game includes 74 unique Blessings and 54 Talents, this demo is a "vertical slice" to test the core feel. Right now, you can play with 12 Blessings and 1 Talent.

Since it's an early build things like music, some VFX, changing placeholders, and some balancing are still on the to-do list.

I need your brain!  I'm really looking for honest feedback. If something feels off or if you have an idea that would make the game better please drop a comment below.
I'm all ears and would love to hear your thoughts to help me improve the game.

Thanks for playing!



Published 2 days ago
StatusIn development
PlatformsHTML5
Rating
Rated 1.5 out of 5 stars
(4 total ratings)
AuthorNazariglez
GenreSimulation
TagsIdle, Incremental, Pixel Art, Top-Down, upgrades
LinksSteam, Steam, Discord

Comments

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Had to read through a book and then it said: "These are the basics"

A little gameplay, a little critique ;)

(+6)

Way too much information at the start! I got to some place where I could reset and got the talents. Description says it has only one talent available, but I was able to pick one out of several of them. At the start, it was not clear - I ended up klling red guys, and converting white guys to blue and getting a bit lost. Then I clicked on the main statue and started getting stuff.

My first suggestion would be to streamline tutorial instead of just throwing everything. For example: keep the gate window hidden; freeze it at 90%. When the person has converted/killed all souls "This real is a bit empty, right? We could open the gates and get new souls"


Slowly introduce each system. Start by getting just the statue, have the person collect some 10-20 energy. Then unlock a white soul, have the person convert. Explain what blue souls do. You do not need to talk about different types of blue soul - the player will only get neutral blue souls until an upgrade. On the upgrade, make the next soul convert and move the camera there. "Cool! See? Now this is a warrior soul, it will fight the red souls"

I spent quite some time holding a click at the statue, then collect the blue energy/flames around, then click at the statue.... Not sure if this is the expected behavior, but it took me quite a while to start getting much stuff. Some upgrades require 600+ of energy!

But in general, game is nice! Several systems, good interaction between, them, lots of skill trees with meaningful decisions. Even in a very early state I liked playing it after things clicked!